Jump through orbiting gaps. If a block or wall knocks you off your little world, you spin into space.
• Use Space or Arrow Up to jump. You have a double jump before you must land again.
• The world is a circular planet. Red blocks orbit around it. You must pass through the gaps.
• If a block or the
right wall pushes you too far away from the planet, you fall into space and lose.
• In some maps you can also move sideways using Arrow Left / Arrow Right (or A / D) to slide along the planet.
• Yellow orbs (Default / Cold maps) give a forward speed burst around the planet.
• Blue snowflake orbs (Heat map) instantly cool down your heat bar back to zero.
• Dark blue health orbs (Sun map) restore part of your health bar.
• Endless mode: survive as long as you can and set new records on each map.
• Normal mode: you win if you reach 110 seconds without falling.
Endless: survive as long as you can.
Normal: you win at 110 seconds.
Classic red planet, yellow speed orbs, and standard sky.
Face planet, heat bar and blue snowflakes to cool down.
Icy world, slippery landings and chilly blue sky.
Lava world, health bar and hot lava hits.
You were pushed out of the circle.
You survived 110 seconds in Normal mode. The planet approves your dedication.
Game is paused. You can adjust settings or return to the main menu.
Arrow Up always works as an extra jump key.
Arrow Left / Right also move on some maps.